OVERVIEW
Level up with our BA (Hons) Computer Games Design degree, where you’ll focus on building the mechanics, levels and systems that sit behind the play. From concept to completion, you’ll design player-focused levels and advanced game mechanics using professional tools such as Unreal Engine 5, UEFN and Jira.
Learning in a studio-style environment, you’ll plan and prototype your own original games as part of a multidisciplinary team, developing the collaboration, problem-solving and adaptability that mirror real industry practice. Alongside this, you’ll explore cutting-edge developments such as Metaverse gaming, gaining insight into how emerging technologies are shaping the future of play.
With opportunities to take part in live briefs, industry challenges and competitions, you’ll graduate industry-ready, with a polished portfolio that brings your design skills to life and showcases your ability to thrive in the fast-paced world of game development.
FOUNDATION YEAR ENTRY
Our Foundation in Design and Creative Business is your first step towards an undergraduate degree at LCCA. Whether you’re aiming for a creative course like Fashion, Games Art or Games Design, or a business-focused course such as Business Management and Entrepreneurship, this year prepares you with the skills, knowledge and confidence to thrive at degree level.
You’ll build core academic skills in research, writing, communication and digital literacy, while tailoring your projects to your chosen pathway. On the creative strand, you’ll experiment with areas such as fashion, graphics, moving image and crafts. On the business strand, you’ll explore innovation, enterprise and problem-solving in a creative industries context.
By the end of the year, you’ll complete a Final Major Project and build a portfolio that reflects your strengths and interests, ready to support your progression onto the full undergraduate degree.
DIRECT ENTRY
At LCCA, we welcome students who are ready to move on from their current institute and find a new place to study.
All of our UCA-accredited undergraduate degrees offer the option of direct entry into the second year (Level 5) or third year (Level 6), depending on your existing qualifications.
To find out if you’re eligible for direct entry, simply contact us to discuss your admissions options.
COURSE STRUCTURE
FOUNDATION (YEAR 0) DESIGN & CREATIVE BUSINESS
This 30-week course is designed to equip students with the academic skills and subject knowledge needed to progress on to study at undergraduate level. You’ll develop a unique portfolio of work throughout the course, helping you to progress onto a degree in any creative subject.
Stage 1
The first stage covers the key areas related to your degree programme and will focus on either creative design or business. You’ll learn the theoretical knowledge and debates surrounding these disciplines and the historical and international contexts which underpin them. You will also begin to build the foundations for studying at degree level.
Stage 2
This stage builds on the key research, analytical and reflective skills built in Stage 1. You will also have the opportunity to explore specialist areas of study and focus on your chosen path within the creative arts.
Stage 3
You’ll undertake a self-directed, specialist project which will synthesise and conclude your newly learned knowledge. The Final Major Project consists of three units which include advanced language and study skills needed for progression onto an LCCA design or creative business undergraduate degree.
YEAR 1 (LEVEL 4)
In your first year, you’ll build a solid foundation in game design, asset creation and gameplay mechanics. You’ll learn how to design engaging experiences, experiment with industry tools and collaborate in a studio-style environment that mirrors professional practice.
Games Design Concepts and Visual Storytelling
In this module, you’ll explore the building blocks of game design, from rules, goals and challenges to balancing and pacing. Using UEFN, you’ll design and test new game islands while studying visual storytelling and how it shapes player emotions, motivations and engagement.
Games Studio Practice 1
Here you’ll work as part of a multidisciplinary team to design, plan and prototype an original game. Through paper and digital prototyping, you’ll gain hands-on experience of collaboration, teamwork and the early stages of professional game development.
Introduction to 3D Asset Creation for Games
You’ll be introduced to the fundamentals of 3D modelling for games using industry-standard software. You’ll develop skills in modelling, texturing, shading and basic rigging while learning workflows that prepare you for more advanced asset creation.
Introduction to Gameplay Mechanics
In this module, you’ll use Unreal Engine to explore the core principles of gameplay mechanics. You’ll learn to design player inputs, controls, AI, UI and interactive elements, building a strong foundation in the technical and creative aspects of game development.
YEAR 2 (LEVEL 5)
In your second year, you’ll expand your skills in level design, project management and advanced gameplay systems. You’ll continue to work in studio-style teams, refining your creative and technical abilities while gaining experience of how professional game development projects are managed.
Level Design: Player Experience and Usability
You’ll learn how to create immersive and intuitive game environments using UEFN. You’ll study flow, pacing and landmark placement, as well as zoning and verticality, to guide players effectively and enhance their overall experience.
Games Studio Practice 2
Here you’ll collaborate in a multidisciplinary team to design, prototype and test an original game. Through rapid and iterative prototyping, you’ll take a concept through to a more advanced stage of development, mirroring industry practice.
Games Project Management
In this module, you’ll develop the leadership and organisational skills needed to manage complex game projects. You’ll apply frameworks such as Scrum and Lean, explore risk management and budgeting, and learn how to adapt agile practices to the unique challenges of the games industry.
Advanced Mechanics and Quest Design
You’ll build your expertise in Unreal Engine through advanced mechanics and quest design. Here, you’ll develop Blueprint scripting skills, design branching quest systems with dynamic elements, and integrate AI and progression systems to create more complex and engaging gameplay experiences.
YEAR 3 (LEVEL 6)
In your final year, you’ll bring together everything you’ve learned to produce professional-standard projects and prepare for your future career. You’ll refine your technical and creative skills, expand into specialist areas such as audio or emerging technologies, and graduate with a polished portfolio that showcases your talent.
Games Studio Practice 3
Here, you’ll work in a multidisciplinary team to design, develop and test a game during the production phase of the development cycle. You may create a new game or refine a previous project, focusing on technical prototyping and delivering a vertical slice to demonstrate quality and features to potential stakeholders.
Final Year Project and Professional Portfolio Curation
Your final project will give you the chance to define and complete a major piece of work that reflects your academic and professional interests. Alongside this, you’ll curate a professional portfolio that highlights your abilities in game design and presents you confidently to future employers.
Audio and Soundscapes for Games
You’ll explore how audio shapes storytelling and player immersion in virtual environments. Using UEFN, you’ll experiment with recording, editing and foley techniques to design interactive soundscapes, learning how music and sound enhance emotion and narrative in games.
OR
Advanced Games Feature Design and Emerging Technologies
In this module, you’ll investigate cutting-edge developments in game design, including Metaverse gaming, VR and AR. You’ll analyse innovative titles and apply design principles to create immersive, next-generation experiences that push the boundaries of gameplay.
Career Outlook
A degree in Computer Games Design equips you with a versatile skillset that opens doors across the industry. With your portfolio and experience, you’ll be ready to explore roles such as:
Game Designer
Level Designer
Producer
UI and UX Designer
Interactive Narrative Designer
Games Tester
Shape Your Future withLCCA
We provide dedicated facilities to help you produce work to an industry-standard level and prepare for a bright future. These resources ensure that, upon graduation, you’ll feel ready to start working from day one.
At LCCA, you’ll have access to a wide range of specialist facilities across the college, including:
Mac studios with 110 Apple iMacs, equipped with software such as GameMaker, Autodesk Maya, Unreal Engine, Cinema 4D and Adobe Creative Cloud applications.
WGSN access and digital library resources through UCA – WGSN is a leading trend forecasting platform for fashion and design businesses.
Fashion studios with 24 industrial sewing machines, overlockers and embroidery machines.
Printmaking studio for hands-on experimentation.
Whether you’re starting your first degree or returning to education to take your career in a new direction, LCCA connects you to industry networks that matter. With strong professional links and hands-on opportunities, you’ll build skills, gain real experience and make the connections that open doors.
Recent industry partners include:
· La Doma
· M.C Overalls
· Oh polly
· YKK
· Loanhood
· My Wardrobe HQ
· Fashion Minority Alliance
· Crazy Colour
· Vivienne Westwood
· Halpern
· David Koma
· Jordan Luca
· Paul Costelloe
· Dilaria Findikoglu

WHAT OUR STUDENTS SAY
STUDENTS WORK
ENTRY AND ADMISSIONS
The standard entry requirements for this course are:
64 UCAS tariff points from accepted qualifications*, or
Pass at Foundation Diploma in Art & Design (Level 3 or 4), or
Merit, Pass, Pass at BTEC Extended Diploma, or
Pass at UALAB Extended Diploma, or
64 UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject, or
A minimum of 24 points in the International Baccalaureate
And 4 GCSE passes at grade A*-C and/or grade 4-9 including Functional Skills English/Key Skills Communication Level 2.
The standard entry requirements* for this course are one of the following:
64 new UCAS tariff points, see accepted qualifications
Merit, Pass, Pass at BTEC Extended Diploma
Pass at UAL Extended Diploma
64 new UCAS tariff points from an accredited Access to Higher Education Diploma in an appropriate subject
24 points from the International Baccalaureate, see more information about IB entry requirements
And four GCSE passes at grade A*-C and/or grade 4-9 including English (or Functional Skills English/Key Skills Communication Level 2).
The standard entry requirements* for this three-year BA (Hons) Fashion Design course are one of the following:
112 new UCAS tariff points
Pass at Foundation Diploma in Art & Design (Level 3 or 4)
Merit, Pass, Pass at BTEC Extended Diploma
Merit at UAL Extended Diploma
112 new UCAS tariff points from an accredited Access to Higher Education Diploma in an appropriate subject
27-30 points from the International Baccalaureate
And four GCSE passes at grade A*-C and/or grade 4-9 including English (or Functional Skills English/Key Skills Communication Level 2).
Note:
Other relevant and equivalent Level 3 UK and international qualifications are considered on an individual basis, and we encourage students from diverse educational backgrounds to apply.
*We occasionally make offers below the standard entry criteria for students who have faced challenges that affected their performance and who were expected to achieve higher results.