BA (Hons) Computer Games Art

Campus Campus: Aldgate, London

Intake Intakes: October, February and June

Duration Duration: Three years (or four years with integrated Foundation on Design Pathway

Study Mode Study Mode: Full-time, flexible learning – study on campus and online with classes available during the weekday

Tuition Fees Tuition Fees: UK/EU citizens – £9,535 per annum

Funding Funding: SFE funding available

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AN ASSOCIATE COLLEGE OF:

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AN ASSOCIATE COLLEGE OF:

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OVERVIEW

Our BA (Hons) Computer Games Art degree immerses you in the world of visual storytelling, 3D modelling and digital sculpting, with the opportunity to specialise in either Games Environment Art or Games Character and Creature Art. From the start, you’ll work in a studio-style setting that mirrors industry practice, developing collaboration, problem-solving and creative teamwork.

You’ll build your technical expertise using professional tools such as Maya, ZBrush, Unreal Engine 5 and TIGA Benchmarking, while taking part in live briefs, case studies and national competitions like Search for a Star and The Rookies. These experiences prepare you to meet industry expectations with confidence and adaptability.

With everything taught to TIGA benchmarking standards, you’ll graduate with a polished portfolio, real-world experience and the skills to thrive as an environment artist, character and creature artist, games artist, UI artist or games tester.

Our Foundation in Design and Creative Business is your first step towards an undergraduate degree at LCCA. Whether you’re aiming for a creative course like Fashion, Games Art or Games Design, or a business-focused course such as Business Management and Entrepreneurship, this year prepares you with the skills, knowledge and confidence to thrive at degree level.

You’ll build core academic skills in research, writing, communication and digital literacy, while tailoring your projects to your chosen pathway. On the creative strand, you’ll experiment with areas such as fashion, graphics, moving image and crafts. On the business strand, you’ll explore innovation, enterprise and problem-solving in a creative industries context.

By the end of the year, you’ll complete a Final Major Project and build a portfolio that reflects your strengths and interests, ready to support your progression onto the full undergraduate degree.

At LCCA, we welcome students who are ready to move on from their current institute and find a new place to study.

All of our UCA-accredited undergraduate degrees offer the option of direct entry into the second year (Level 5) or third year (Level 6), depending on your existing qualifications.

To find out if you’re eligible for direct entry, simply contact us to discuss your admissions options.

COURSE STRUCTURE

FOUNDATION (YEAR 0) DESIGN & CREATIVE BUSINESS
This 30-week course is designed to equip you with the academic skills and subject knowledge needed to progress on to study at undergraduate level. You’ll develop a unique portfolio of work throughout the course, helping you to progress onto a degree in any creative subject.

Stage 1
The first stage covers the key areas related to your degree programme and will focus on either creative design or business. You’ll learn the theoretical knowledge and debates surrounding these disciplines and the historical and international contexts which underpin them. You will also begin to build the foundations for studying at degree level.

Stage 2
This stage builds on the key research, analytical and reflective skills built in Stage 1. You will also have the opportunity to explore specialist areas of study and focus on your chosen path within the creative arts or business.

Stage 3
You’ll undertake a self-directed, specialist project which will synthesise and conclude your newly learned knowledge. The Final Major Project consists of three units which include advanced language and study skills needed for progression onto an LCCA design or creative business undergraduate degree.

Year 1 (Level 4)
In your first year, you’ll build a foundation in visual storytelling, 3D modelling and the principles of creating game worlds. You’ll learn how to design immersive experiences, experiment with industry-standard tools and collaborate in a studio-style setting that mirrors professional practice.

Games Design Concepts and Visual Storytelling
In this module, you’ll explore the building blocks of game design, from rules and goals to pacing and player motivation. Using UEFN, you’ll design and test new game islands, while studying how visual storytelling shapes player emotions, engagement and community.

Games Studio Practice 1
Here, you’ll collaborate with Computer Games Design students to plan and prototype an original game. Through paper and digital prototyping, you’ll gain hands-on experience of teamwork and the early stages of professional game development.

Introduction to 3D Asset Creation for Games
You’ll be introduced to the fundamentals of 3D modelling for games using industry-standard software. You’ll develop skills in modelling, texturing, shading and basic rigging while learning workflows that prepare you for more advanced asset creation.

Lighting, Textures and Materials
In this module, you’ll explore how lighting, textures and materials shape the look and feel of game environments. You’ll study real-time and baked lighting, experiment with techniques like HDR and GI, and refine your texturing and UV mapping skills to create cohesive visual styles.

Year 2 (Level 5)
In your second year, you’ll expand your creative and technical skills in environment, character and asset design. You’ll refine your 2D and 3D practice, experiment with advanced tools and techniques, and continue working in multidisciplinary teams to take game projects from concept through to a refined stage of development.

Games Environments: 2D Art and 3D Modelling
In this module, you’ll explore how traditional art principles and 3D modelling combine to create immersive environments. You’ll develop 2D skills in shape, form, light, and composition, while learning to balance realism and stylised expression in 3D spaces.

Games Studio Practice 2
Here, you’ll again collaborate with Games Design students to design, prototype and test an original game. Through rapid and iterative prototyping, you’ll take a concept to a more advanced stage, gaining insight into how professional studios manage development cycles.

Vehicles and Weapons Modelling
You’ll learn advanced hard surface modelling techniques to create detailed vehicles and weapons. Working with tools such as Substance Painter, you’ll master subdivision, scripting and procedural modelling, while exploring optimisation and real-time rendering for professional-quality results.

Games Characters: 3D Modelling and Digital Sculpting
In this module, you’ll design and model 3D characters while exploring the cultural and psychological aspects of character creation. You’ll study anatomy, proportion and gesture, and consider how stereotypes and player psychology influence design decisions in the industry.

YEAR 3 (LEVEL 6)
In your final year, you’ll bring together everything you’ve learned to produce professional-standard projects and build a portfolio that showcases your creative identity. You’ll refine your technical expertise, explore advanced areas such as creature design or organic environments, and graduate with the confidence to step into the games industry.

Games Studio Practice 3
Here, you’ll collaborate with a multidisciplinary team to design, develop and test a game during the production phase of the development cycle. You may create a new game or refine a previous project, focusing on technical prototyping and producing a vertical slice to demonstrate quality and features to potential stakeholders.

Final Year Project and Professional Portfolio Curation
Your final project will allow you to define and complete a major piece of work that reflects your academic and professional interests. Alongside this, you’ll curate a professional portfolio that highlights your strengths in games art and positions you for future opportunities.

Games Creatures Design and Modelling
In this module, you’ll design and model unique creatures that enhance storytelling and immersion in games. Starting with concept art and ideation, you’ll move into advanced 3D modelling and sculpting, mastering organic forms and intricate detailing to bring your creatures to life.

OR

Organic 3D Environments
Here, you’ll explore how to design natural landscapes and lifelike ecosystems for games. You’ll develop skills in terrain generation, texturing, foliage and tree creation, applying these techniques to build immersive environments that captivate players and enhance gameplay.

A degree in Computer Games Art equips you with the creative and technical skills to step into a variety of roles across the industry. With your portfolio and experience, you’ll be ready to explore positions such as:

Games Artist
Environment Artist
Character Artist
Hard Surface Modeller
Games UI Artist
Games Tester

Shape Your Future withLCCA

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Career Focus: at LCCA, you’ll find excellent teaching, career-focused learning and a welcoming environment that encourages you to thrive.

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Dedicated Facilities: our campuses are equipped with specialist facilities and industry-standard tools, giving you the space and support to push your creativity further.

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Industry Insight: our teachers are experts in their fields, enriching your learning experience by giving you access to the latest industry knowledge and networks across their creative specialisms.

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Creative Specialist: Your LCCA degree is awarded by University for the Creative Arts, the UK’s #2 creative specialist university.

We provide dedicated facilities to help you produce work to an industry-standard level and prepare for a bright future. These resources ensure that, upon graduation, you’ll feel ready to start working from day one.

At LCCA, you’ll have access to a wide range of specialist facilities across the college, including:

Mac studios with 110 Apple iMacs, equipped with software such as GameMaker, Autodesk Maya, Unreal Engine, Cinema 4D and Adobe Creative Cloud applications.

WGSN access and digital library resources through UCA – WGSN is a leading trend forecasting platform for fashion and design businesses.

Fashion studios with 24 industrial sewing machines, overlockers and embroidery machines.

Printmaking studio for hands-on experimentation.

Whether you’re starting your first degree or returning to education to take your career in a new direction, LCCA connects you to industry networks that matter. With strong professional links and hands-on opportunities, you’ll build skills, gain real experience and make the connections that open doors.

Recent industry partners include:
·         La Doma
·         M.C Overalls
·         Oh polly
·         YKK
·         Loanhood
·        My Wardrobe HQ
·         Fashion Minority Alliance
·         Crazy Colour
·         Vivienne Westwood
·         Halpern
·         David Koma
·         Jordan Luca
·         Paul Costelloe
·         Dilaria Findikoglu
 

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WHAT OUR STUDENTS SAY

“I still remember opening my offer letter from LCCA. That’s when it hit me that I was really on my way.“

Patrick Bdec
Patrick Bdec BA (Hons) Fashion Management and Marketing Student

“What I loved about LCCA was the mix of creativity and community. My course leaders kept me inspired, and campus life made me feel at home.“

Sabina Lozinschi
Sabina Lozinschi BA (Hons) Business Management and Entrepreneurship Student

“In my final year at LCCA, I had the chance to present my work on a professional runway as a brand. It really felt like my first step into the fashion industry.”

Miriam Bobb
Miriam Bobb BA (Hons) Fashion Student

“In my first year, I was surprised by how much I got to create. It was hands-on from the start, with so many projects I never imagined I’d get to try.“

Michela Anastasio
Michela Anastasio BA (Hons) Fashion Student

“Tackling something completely new pushed me out of my comfort zone in the best way possible. Going through real design processes taught me skills I never expected to learn.“

Lucrezia Bisconti
Lucrezia Bisconti BA (Hons) Graphic Design Student

STUDENTS WORK

ENTRY AND ADMISSIONS

The standard entry requirements for this course are:

64 UCAS tariff points from accepted qualifications*, or
Pass at Foundation Diploma in Art & Design (Level 3 or 4), or
Merit, Pass, Pass at BTEC Extended Diploma, or
Pass at UALAB Extended Diploma, or
64 UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject, or
A minimum of 24 points in the International Baccalaureate
And 4 GCSE passes at grade A*-C and/or grade 4-9 including Functional Skills English/Key Skills Communication Level 2.

An Individual Portfolio. Along with your portfolio, the standard entry requirements for this course are:

112 UCAS tariff points from accepted qualifications*, or
Pass at Foundation Diploma in Art & Design (Level 3 or 4), or
Distinction, Merit, Merit at BTEC Extended Diploma, or
Merit at UAL Extended Diploma, or
112 UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject, or
27 points in the International Baccalaureate
And 4 GCSE passes at grade A*-C and/or grade 4-9 including English and Maths

Note:

Other relevant and equivalent Level 3 UK and international qualifications are considered on an individual basis, and we encourage students from diverse educational backgrounds to apply.

*We occasionally make offers below the standard entry criteria for students who have faced challenges that affected their performance and who were expected to achieve higher results.